Thankfully, those are a thing of the past, as SMS has simplified the Configuration and Force Feedback menus.īut surprisingly, our time with controller is what kept us coming back for more. Thinking about fine-tuning the FFB settings in-game (instead of through the CSL itself), we had flashbacks to the arcane menus found in PCARS1. Sure enough, we took the other mid-engined options around (the R8 and Huracan) and they were better.įor our tastes, they still felt a little light however. We brought our concerns up with the Bandai-Namco team, and they mentioned that during development, SMS found the 488 had quite a light helm in terms of GT3 cars. Uh oh.Īs it turns out, this isn’t necessarily a wheel issue, at least not solely. Just as it did then, the wheel barely responded. We did the same test we tried at E3 with our hands-on impressions in June: we took a Ferrari 488 GT3 to Algarve and aimed it at the big yellow sausage curbing. It didn’t have the deadzone in the middle, but - at first - it did feel far too light. We also spent some time with the preview build using the CSL Elite PS4.
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